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SUMMARY
Event-driven programming focuses on responding to events (e.g., user actions, sensor inputs) by triggering event handlers or callbacks.
Key Principles
Event Loop
A central mechanism that listens for events and dispatches them to the appropriate handlers
Asynchronous Execution
Programs do not block while waiting for events, enabling responsiveness.
Use Cases:
- Graphical user interfaces (GUIs).
 - Real-time systems (e.g., IoT devices, gaming).
 - Examples: 
- JavaScript (in browsers)
 - Node.js
 - GUI frameworks like Qt
 
 
References
- Deepseek