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Why Curves Matterâ
- Curves make SVG paths powerfulâallowing shapes beyond straight lines, like smooth hills, waves, or organic shapes.
 - SVG paths use Bézier curves, just like in CSS animations.
 
Quadratic BĂ©zier Curve â Q / qâ
- Syntax:
 
Q x1 y1 x y
(x1, y1)= single control point(x, y)= end point- Smooth curve with one control point.
 - Use relative form 
q dx1 dy1 dx dyfor coordinates relative to current position. - Best for gentle, simple curves.
 
Cubic BĂ©zier Curve â C / câ
- Syntax:
 
C x1 y1 x2 y2 x y
(x1, y1)= first control point(x2, y2)= second control point(x, y)= end point- More flexible and âcurvyâ than quadratic curves because of two control points.
 - Can create complex shapes like pill shapes, loops, or flowing designs.
 
Quadratic vs. Cubic â When to Useâ
- Rule of thumb:
- Start with quadratic (
Q) for simpler curves. - If itâs not curvy enough or needs more control â switch to cubic (
C). 
 - Start with quadratic (
 - Anything possible with 
Qcan be done withC, but not vice versa. 
Arcs â A / a**â
- Draw curves as part of a circle or ellipse.
 - Useful for shapes and morphing animations.
 - Will be discussed in detail later.
 
â Key Takeaway:
- 
Q= one control point â simpler, gentler curves. - 
C= two control points â more flexibility, more âflowâ. - 
Relative forms (
q,c) are often easier for adjusting shapes. - 
Think of cubic as an extended version of quadratic.