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- By default, all svg_smil animations interpolate linearly, which can feel unnatural or robotic.
 - This becomes noticeable when animations are slowed down.
 
Customize Timing with BĂ©zier Curvesâ
- SMIL allows you to define custom easing functions using Bézier curves, similar to CSS's 
cubic-bezier(...). - Unlike CSS, there are no preset keywords like 
ease-in-outâyou must explicitly define the curve. 
Attributes Required for Custom Timingâ
| Attribute | Purpose | 
|---|---|
calcMode="spline" | Enables spline-based interpolation (non-linear timing) | 
keyTimes="0; 1" | Defines animation progress points (0 = start, 1 = end) | 
keySplines="..." | Defines the Bézier curve for each segment of the animation | 
All three must be present for custom timing to take effect.
Splineâ
- In this context, a spline is simply a Bézier curve used to shape the speed of the animation.
 - Common easing curves (like 
ease-in-out) are represented using control points like0.42 0 0.58 1. 
Advanced: Multi-Keyframe Controlâ
- You can animate multiple keyframes using 
valuesand define a different easing curve for each segment. 
<animate   attributeName="cy"   values="0; 100; 0"   calcMode="spline"   keyTimes="0; 0.5; 1"   keySplines="0.5 1 0.89 1; 0.11 0 0.5 0" />