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object_oriented_programming
SUMMARY
OOP organizes software design around "objects," which are instances of classes that encapsulate data (attributes) and behavior (methods)
Key Principles
Encapsulation
Bundling data and methods that operate on that data within a single unit (class)
Access to data is controlled through methods, ensuring data integrity.
Inheritance
Creating new classes (child classes) from existing ones (parent classes) to reuse and extend functionality
Promotes code reuse and hierarchical organization.
Polymorphism
Allowing objects of different classes to be treated as objects of a common superclass
Enables flexibility and dynamic behavior (e.g., method overriding).
Abstraction
Simplifying complex systems by modeling classes appropriate to the problem domain, hiding unnecessary details
Use Cases
- Large-scale applications with complex relationships (e.g., enterprise software, game development).
- Systems requiring modularity, reusability, and maintainability.
- Examples: Java, C++, Python, Ruby.
References
- Deepseek