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object_oriented_programming

SUMMARY

OOP organizes software design around "objects," which are instances of classes that encapsulate data (attributes) and behavior (methods)

Key Principles

Encapsulation

Bundling data and methods that operate on that data within a single unit (class)

Access to data is controlled through methods, ensuring data integrity.

Inheritance

Creating new classes (child classes) from existing ones (parent classes) to reuse and extend functionality

Promotes code reuse and hierarchical organization.

Polymorphism

Allowing objects of different classes to be treated as objects of a common superclass

Enables flexibility and dynamic behavior (e.g., method overriding).

Abstraction

Simplifying complex systems by modeling classes appropriate to the problem domain, hiding unnecessary details

Use Cases

  • Large-scale applications with complex relationships (e.g., enterprise software, game development).
  • Systems requiring modularity, reusability, and maintainability.
  • Examples: Java, C++, Python, Ruby.

References

  • Deepseek