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📎 #threejs

raytracing

  • Rendering technique for simulating how light interacts with objects
    • Reflections
    • Refractions
    • Shadows
    • Illuminations

Downsides

  • Expensive

baking

  • Save the raytraced renders as a texture that can be placed on the geometry

:D

  • Performant

D:

  • Have to use 3D software for everything
  • Lights not dynamic
  • Loading textures can be a bit expensive for GPU / network

References