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π #threejs #wip
r3f_text
Text3D helperβ
- Can create typeface fonts with http://gero3.github.io/facetype.js/
- Can use
drei
's<Center>
to help with centering
import { Center, Text3D, OrbitControls } from "@react-three/drei";
export default function Experience() {
return (
<>
<Perf position="top-left" />
<OrbitControls makeDefault />
<Center>
<Text3D
font="./fonts/helvetiker_regular.typeface.json"
size={0.75}
height={0.2}
curveSegments={12}
bevelEnabled
bevelThickness={0.02}
bevelSize={0.02}
bevelOffset={0}
bevelSegments={5}
>
HELLO R3F
<meshNormalMaterial />
</Text3D>
</Center>
</>
);
}
Matcap Material / useMatcapTexture
β
- Automatically load matcaps from https://github.com/emmelleppi/matcaps
- Not recommended for production (since there is a dependency on this repository)
- Reference: https://github.com/nidorx/matcaps/blob/master/PAGE-17.md#7b5254_e9dcc7_b19986_c8ac91
- Try to use the smallest possible size
- possible values: 64, 128, 256, 512, 1024
import {
useMatcapTexture,
Center,
Text3D,
OrbitControls,
} from "@react-three/drei";
export default function Experience() {
// (matcap material, width)
const matcapTexture = useMatcapTexture("7B5254_E9DCC7_B19986_C8AC91", 256);
console.log(matcapTexture);
// ...
return (
<>
// ...
<meshMatcapMaterial matcap={matcapTexture} />
</>
);
}
Donutsβ
As Homer Simpsons said, βDonuts. Is there anything they can't do?β
export default function Experience() {
const torusGeometry = new THREE.TorusGeometry(1, 0.6, 16, 32);
const material = new THREE.MeshMatcapMaterial();
return (
<>
<Perf position="top-left" />
<OrbitControls makeDefault />
<Center>
<Text3D
material={material}
font="./fonts/helvetiker_regular.typeface.json"
size={0.75}
height={0.2}
curveSegments={12}
bevelEnabled
bevelThickness={0.02}
bevelSize={0.02}
bevelOffset={0}
bevelSegments={5}
>
HELLO R3F
</Text3D>
</Center>
{[...Array(100)].map((value, index) => (
<mesh
ref={(element) => (donuts.current[index] = element)}
key={index}
geometry={torusGeometry}
material={material}
position={[
(Math.random() - 0.5) * 10,
(Math.random() - 0.5) * 10,
(Math.random() - 0.5) * 10,
]}
scale={0.2 + Math.random() * 0.2}
rotation={[Math.random() * Math.PI, Math.random() * Math.PI, 0]}
/>
))}
</>
);
}
Donut Materialβ
WARNING
R3F will change the colorSpace
of the matcapTexture
texture used it in the <meshMatcapMaterial>
useEffect(() => {
matcapTexture.colorSpace = THREE.SRGBColorSpace;
matcapTexture.needsUpdate = true;
material.matcap = matcapTexture;
material.needsUpdate = true;
}, []);
Animating the Donutsβ
Targeting donuts using a <group>
β
const donutsGroup = useRef()
<group ref={donutsGroup}>
{[...Array(100)].map((value, index) => {
/* ... */
})}
</group>
useFrame((state, delta) => {
for (const donut of donutsGroup.current.children) {
donut.rotation.y += delta \* 0.2;
}
});
Bam rotating donuts
Targeting donuts using an array of refsβ
const donuts = useRef([]);
// ...
{
[...Array(100)].map((value, index) => (
<mesh
ref={(element) => donuts.current.push(element)}
// ...
/>
));
}
useFrame((state, delta) => {
for (const donut of donuts.current) {
donut.rotation.y += delta * 0.2;
}
});