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πŸ“Ž #threejs #wip

r3f_text

Text3D helper​

import { Center, Text3D, OrbitControls } from "@react-three/drei";

export default function Experience() {
return (
<>
<Perf position="top-left" />
<OrbitControls makeDefault />
<Center>
<Text3D
font="./fonts/helvetiker_regular.typeface.json"
size={0.75}
height={0.2}
curveSegments={12}
bevelEnabled
bevelThickness={0.02}
bevelSize={0.02}
bevelOffset={0}
bevelSegments={5}
>
HELLO R3F
<meshNormalMaterial />
</Text3D>
</Center>
</>
);
}

Matcap Material / useMatcapTexture​

import {
useMatcapTexture,
Center,
Text3D,
OrbitControls,
} from "@react-three/drei";
export default function Experience() {
// (matcap material, width)
const matcapTexture = useMatcapTexture("7B5254_E9DCC7_B19986_C8AC91", 256);

console.log(matcapTexture);

// ...
return (
<>
// ...
<meshMatcapMaterial matcap={matcapTexture} />
</>
);
}

Donuts​

As Homer Simpsons said, β€œDonuts. Is there anything they can't do?”

export default function Experience() {
const torusGeometry = new THREE.TorusGeometry(1, 0.6, 16, 32);
const material = new THREE.MeshMatcapMaterial();
return (
<>
<Perf position="top-left" />
<OrbitControls makeDefault />
<Center>
<Text3D
material={material}
font="./fonts/helvetiker_regular.typeface.json"
size={0.75}
height={0.2}
curveSegments={12}
bevelEnabled
bevelThickness={0.02}
bevelSize={0.02}
bevelOffset={0}
bevelSegments={5}
>
HELLO R3F
</Text3D>
</Center>

{[...Array(100)].map((value, index) => (
<mesh
ref={(element) => (donuts.current[index] = element)}
key={index}
geometry={torusGeometry}
material={material}
position={[
(Math.random() - 0.5) * 10,
(Math.random() - 0.5) * 10,
(Math.random() - 0.5) * 10,
]}
scale={0.2 + Math.random() * 0.2}
rotation={[Math.random() * Math.PI, Math.random() * Math.PI, 0]}
/>
))}
</>
);
}

Donut Material​

WARNING

R3F will change the colorSpace of the matcapTexture texture used it in the <meshMatcapMaterial>

useEffect(() => {
matcapTexture.colorSpace = THREE.SRGBColorSpace;
matcapTexture.needsUpdate = true;

material.matcap = matcapTexture;
material.needsUpdate = true;
}, []);

Animating the Donuts​

Targeting donuts using a <group>​

const donutsGroup = useRef()

<group ref={donutsGroup}>
{[...Array(100)].map((value, index) => {
/* ... */
})}
</group>
useFrame((state, delta) => {
for (const donut of donutsGroup.current.children) {
donut.rotation.y += delta \* 0.2;
}
});

Bam rotating donuts

Targeting donuts using an array of refs​

const donuts = useRef([]);
// ...
{
[...Array(100)].map((value, index) => (
<mesh
ref={(element) => donuts.current.push(element)}

// ...
/>
));
}
useFrame((state, delta) => {
for (const donut of donuts.current) {
donut.rotation.y += delta * 0.2;
}
});